https://contemporaryhum.com/ via robs
https://www.yesterdaycomecloser.com/ via rida
https://andrecorboz.usi.ch/images via robs
https://verygoodfilms.co/ via robs
https://openlab.tcij.org/
https://worksinprogress.co/
https://asteriskmag.com/
https://www.noemamag.com/
via PAX MACHINA - Strategy doc
split view, adjustable width
feels like digging in content
http://www.aristideantonas.com
nice site. easy but works well.
https://projectarchive.art.calarts.edu/
–
via Posthuman Hospital (project)
via Post Comuputing Civilization
https://maps.app.goo.gl/Jb7d2Lc32TdzfMsJ8
google maps street view
Video or audio on the web
https://vidstack.io/
https://plyr.io/
https://videojs.com/getting-started/
••••••••••••••••••••••
2025
•
GSAP https://gsap.com/
Motion. https://motion.dev/
•
••••••••••••••••••••••
2022?
•
SOURCE
https://bashooka.com/coding/10-best-javascript-scrolling-animation-plugins/
https://bashooka.com/coding/10-best-parallax-javascript-libraries-2022/
••••••••••••••••••••••
REF
https://www.redis.agency/
••••••••••••••••••••••
LIBS SCROLL & ANIMATION
https://lenis.studiofreight.com/
http://scrollmagic.io/
https://github.com/codrops/MorphingBackgroundShapes/
https://tympanus.net/Development/MorphingBackgroundShapes/index2.html
https://tsuyoshiwada.github.io/sweet-scroll/vertical-horizontal.html
http://michalsnik.github.io/aos/
https://terwanerik.github.io/ScrollTrigger/
http://callmecavs.com/jump.js/
https://mciastek.github.io/sal/
https://locomotivemtl.github.io/locomotive-scroll/
https://mamunhpath.github.io/josh.js/
https://diegoversiani.me/smooth-parallax/
https://min30327.github.io/luxy.js/
https://chriscavs.github.io/rallax-demo/
https://github.com/munrocket/parallax-effect
https://alexfox.dev/lax.js/
https://yitengjun.github.io/ukiyo-js/
https://alexcambose.ro/motus/#/demos/svg
https://rolly.maj.digital/
https://atroposjs.com/docs
••••••••••••••••••••••
LIBS GIROSCOPE
https://trekhleb.dev/blog/2021/gyro-web/
https://sensor-js.xyz/demo.html
https://thebookofshaders.com/12/
–
Cellular Noise
In 1996, sixteen years after Perlin's original Noise and five years before his Simplex Noise, Steven Worley wrote a paper called “A Cellular Texture Basis Function”. In it, he describes a procedural texturing technique now extensively used by the graphics community.
[…]
loading…
Show more items